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	<updated>2026-11-08T19:59:42Z</updated>
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		<title>RobotRobot: New page: glossary of robot combat terms</title>
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		<updated>2026-10-17T06:10:05Z</updated>

		<summary type="html">&lt;p&gt;New page: glossary of robot combat terms&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This glossary explains common terms used in robot combat. If a term has its own page on this wiki, it&amp;#039;s linked. Missing a term? Feel free to add it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;Ablative armor&lt;br /&gt;
:Armor that&amp;#039;s meant to be damaged or torn off, absorbing a hit so the robot underneath doesn&amp;#039;t have to. Judges are told to ignore damage to purely ablative armor (see &amp;#039;&amp;#039;&amp;#039;[[SPARC Judging Guidelines]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
;Active weapon&lt;br /&gt;
:A weapon with its own power source and actuator, such as a spinner, flipper, hammer or lifter, as opposed to a passive wedge or plow.&lt;br /&gt;
;Active wedge&lt;br /&gt;
:A wedge that can be raised or lowered by its own actuator. The SPARC Sportsman rules allow any number of active wedges but only one passive wedge (see &amp;#039;&amp;#039;&amp;#039;[[SPARC Restricted Class Regulations]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
;Antweight&lt;br /&gt;
:In the USA, the 1 lb (454 g) weight class. In the UK, &amp;quot;antweight&amp;quot; usually means 150 g. See &amp;#039;&amp;#039;&amp;#039;[[RobotClasses|Robot Classes]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;AR500&lt;br /&gt;
:A hardened, abrasion-resistant steel plate often used for wedges and armor in larger robots. Very hard, but can crack under sharp impacts.&lt;br /&gt;
;Arena hazard&lt;br /&gt;
:A feature of the arena meant to affect the fight, such as a pit, saw, hammer, spike strip or push-out zone.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
;Bar spinner&lt;br /&gt;
:A spinning weapon made from a single bar, usually with an impactor at each end. Can be horizontal or vertical. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;BEC&lt;br /&gt;
:Battery eliminator circuit &amp;amp;ndash; a voltage regulator that powers the receiver and servos from the main battery. See &amp;#039;&amp;#039;&amp;#039;[[Battery eliminator circuit (BEC)]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Beetleweight&lt;br /&gt;
:The 3 lb (1.36 kg) weight class in the USA; 1.5 kg in the UK.&lt;br /&gt;
;Bite&lt;br /&gt;
:How deeply a spinning weapon&amp;#039;s tooth can reach into the opponent on each hit. More bite means more of the weapon&amp;#039;s energy is delivered. Bite depends on the robots&amp;#039; closing speed, the weapon&amp;#039;s speed and the number of teeth.&lt;br /&gt;
;Brushed motor&lt;br /&gt;
:A simple DC motor with brushes, controlled by a basic speed controller. Common in drive systems of small robots. See &amp;#039;&amp;#039;&amp;#039;[[Motors]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Brushless motor&lt;br /&gt;
:A motor without brushes, controlled by a brushless ESC. Much more powerful for its weight than brushed motors, and the standard choice for spinning weapons. See &amp;#039;&amp;#039;&amp;#039;[[Motors]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Bye&lt;br /&gt;
:An automatic win when a scheduled opponent forfeits or doesn&amp;#039;t show up.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
;C rating&lt;br /&gt;
:A battery&amp;#039;s rated maximum discharge current, as a multiple of its capacity. A 1000 mAh battery rated 50C can in theory supply 50 A. See &amp;#039;&amp;#039;&amp;#039;[[Batteries]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Clamp / Clampbot&lt;br /&gt;
:A robot that grabs its opponent with a clamping arm, often to carry it into a hazard. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Closing speed&lt;br /&gt;
:How fast the two robots are approaching each other. Higher closing speed gives a spinning weapon more bite.&lt;br /&gt;
;Control bot&lt;br /&gt;
:A robot that wins by controlling its opponent (pushing, lifting, pinning, flipping) rather than causing damage.&lt;br /&gt;
;Crusher&lt;br /&gt;
:A weapon that squeezes or pierces the opponent with a powerful jaw or arm, often hydraulic or leadscrew driven in larger robots.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
;Disc spinner&lt;br /&gt;
:A spinning weapon made from a disc, usually vertical.&lt;br /&gt;
;Double elimination&lt;br /&gt;
:A tournament format where a robot is eliminated after its second loss. The SPARC standard for classes of 6 or more robots (see &amp;#039;&amp;#039;&amp;#039;[[SPARC Match Rules]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
;Drum spinner (drum)&lt;br /&gt;
:A short, wide spinning cylinder with teeth, mounted horizontally at the front of the robot and spinning upward. Compact and very sturdy. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Dustpan&lt;br /&gt;
:A wide, scoop-shaped wedge used to get under and control opponents.&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
;Eggbeater&lt;br /&gt;
:A vertical spinning weapon shaped like a looped bar or &amp;quot;eggbeater,&amp;quot; usually with teeth at the top and bottom of the loop.&lt;br /&gt;
;ESC&lt;br /&gt;
:Electronic speed controller &amp;amp;ndash; the circuit that controls a motor&amp;#039;s speed from the receiver&amp;#039;s signal. See &amp;#039;&amp;#039;&amp;#039;[[ESCs]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
;Failsafe&lt;br /&gt;
:The behavior of a robot when it loses radio signal. Rules require all motion (drive and weapon) to stop. See &amp;#039;&amp;#039;&amp;#039;[[Radios]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Fairyweight&lt;br /&gt;
:The 150 g (0.33 lb) weight class (called &amp;quot;antweight&amp;quot; in the UK).&lt;br /&gt;
;Featherweight&lt;br /&gt;
:The 30 lb (13.6 kg) weight class.&lt;br /&gt;
;Flipper&lt;br /&gt;
:A weapon that launches the opponent into the air, usually powered by pneumatics in larger robots or a fast servo or brushless motor in smaller ones. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Forks&lt;br /&gt;
:Several narrow wedges (wedgelets) side by side, used instead of a solid wedge to get under opponents. They can count as a single passive wedge under Sportsman rules.&lt;br /&gt;
;Full-body spinner (FBS)&lt;br /&gt;
:A robot whose whole outer shell or ring spins as the weapon. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
;Gyroscopic effect&lt;br /&gt;
:The tendency of a fast-spinning weapon to resist changes in its orientation. It makes robots with big spinners turn sluggishly, and can lift one side of a robot off the ground when it turns. Some robots use it to self-right (&amp;quot;gyro dance&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
;Hammer / Axe&lt;br /&gt;
:A weapon that swings an arm down onto the opponent. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Heavyweight&lt;br /&gt;
:In SPARC rules, 242.5 lb (110 kg, &amp;quot;UK Heavyweight&amp;quot;) or 250 lb (113.4 kg, &amp;quot;US Heavyweight&amp;quot;); some events use 220 lb.&lt;br /&gt;
;Hobbyweight&lt;br /&gt;
:The 12 lb (5.44 kg) weight class.&lt;br /&gt;
;Horizontal spinner&lt;br /&gt;
:A weapon spinning flat, parallel to the floor, such as a bar or disc. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Hub motor&lt;br /&gt;
:A motor built into or directly driving a wheel, often a brushless outrunner. Saves space and weight in the drive system.&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;Insect classes&lt;br /&gt;
:The small weight classes, usually 150 g, 1 lb and 3 lb (and sometimes 6 lb and 12 lb).&lt;br /&gt;
;Invertible&lt;br /&gt;
:A robot that can drive normally when flipped upside down, usually because its wheels stick out above and below the chassis.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
;Judges&amp;#039; decision&lt;br /&gt;
:How a match is decided when neither robot is knocked out by the end of the match time. See &amp;#039;&amp;#039;&amp;#039;[[SPARC Judging Guidelines]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[Rules#Judging Systems|Judging Systems]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
;Kickplate&lt;br /&gt;
:A strong plate or beam around the edge of the arena floor that takes direct weapon hits so the arena walls don&amp;#039;t have to. See &amp;#039;&amp;#039;&amp;#039;[[SPARC Arena Construction Best Practices]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Kinetic energy (KE)&lt;br /&gt;
:The energy stored in a moving object, especially a spinning weapon. For a spinner it depends on the weapon&amp;#039;s moment of inertia and the square of its speed, so doubling the speed gives four times the energy.&lt;br /&gt;
;Knock-out (KO)&lt;br /&gt;
:A win when the opponent can&amp;#039;t move under control for a 10-second count. See &amp;#039;&amp;#039;&amp;#039;[[SPARC Match Rules]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Kv&lt;br /&gt;
:A brushless motor&amp;#039;s speed constant: how many RPM it spins per volt with no load. A 1000 Kv motor on 11.1 V spins about 11,000 RPM unloaded.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
;Lifter&lt;br /&gt;
:A weapon that lifts the opponent with a powered arm or wedge, usually to flip it over or carry it. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Lightweight&lt;br /&gt;
:The 60 lb (27.2 kg) weight class.&lt;br /&gt;
;LiPo&lt;br /&gt;
:Lithium polymer battery &amp;amp;ndash; the most common battery type in combat robots. Powerful and light, but can catch fire if damaged, overcharged or over-discharged. See &amp;#039;&amp;#039;&amp;#039;[[Batteries]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Locking pin / Weapon lock&lt;br /&gt;
:A clearly marked pin or block that physically stops a weapon from moving whenever the robot is outside the arena. Required by the &amp;#039;&amp;#039;&amp;#039;[[SPARC Robot Construction Specifications]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
;mAh&lt;br /&gt;
:Milliamp-hours &amp;amp;ndash; a measure of battery capacity.&lt;br /&gt;
;Mecanum wheel&lt;br /&gt;
:A wheel with angled rollers around its edge that lets a robot drive sideways. See &amp;#039;&amp;#039;&amp;#039;[[NameThatPart]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Melty brain (melty)&lt;br /&gt;
:A full-body spinner that can also translate (drive in a chosen direction) while spinning, by pulsing its drive motors at the right point in each rotation. See &amp;#039;&amp;#039;&amp;#039;[[Melty Brain]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Middleweight&lt;br /&gt;
:The 120 lb (54.4 kg) weight class.&lt;br /&gt;
;Mixing&lt;br /&gt;
:Combining the throttle and steering signals so one stick can drive a tank-steered robot. See &amp;#039;&amp;#039;&amp;#039;[[Radios/Mixing]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Moment of inertia (MOI)&lt;br /&gt;
:How hard it is to spin something up or slow it down. A weapon with its mass far from the center has a higher MOI and stores more energy at the same speed.&lt;br /&gt;
;Multibot&lt;br /&gt;
:An entry made of two or more separate robots that together make the weight limit. See &amp;#039;&amp;#039;&amp;#039;[[SPARC Match Rules]]&amp;#039;&amp;#039;&amp;#039; for how knock-outs work for multibots.&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
;N20 motor&lt;br /&gt;
:A small, cheap brushed gearmotor (about 12 &amp;amp;times; 10 mm) used for drive in many 150 g and 1 lb robots. See &amp;#039;&amp;#039;&amp;#039;[[Insect Class Motors]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
;Overhead spinner&lt;br /&gt;
:A horizontal spinning weapon mounted on a tall post above the robot.&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
;Passive wedge&lt;br /&gt;
:A wedge that isn&amp;#039;t moved by its own actuator.&lt;br /&gt;
;Pin&lt;br /&gt;
:Holding an opponent so it can&amp;#039;t move. SPARC limits pins to 5 seconds when stationary and 10 seconds when active.&lt;br /&gt;
;Pit (arena)&lt;br /&gt;
:A hole in the arena floor; a robot that falls in loses. Also the area where teams work on their robots between matches.&lt;br /&gt;
;Plastic antweight (plant)&lt;br /&gt;
:A 1 lb class where the robot&amp;#039;s custom parts must be 3D printed from specific plastics. See &amp;#039;&amp;#039;&amp;#039;[[Plastic Antweights]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Plow&lt;br /&gt;
:A blunt, wide wedge-like front, often used to push and control.&lt;br /&gt;
;Polycarbonate (Lexan)&lt;br /&gt;
:A tough, clear plastic used for arena walls and sometimes robot armor or covers.&lt;br /&gt;
;Push-out&lt;br /&gt;
:An opening in the arena wall; a robot pushed through it loses.&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
;Rumble&lt;br /&gt;
:A match with more than two robots at once. SPARC standard rumbles last 5 minutes.&lt;br /&gt;
;Ring spinner&lt;br /&gt;
:A full-body spinner whose spinning weapon is a ring around the outside of the robot.&lt;br /&gt;
;Round robin&lt;br /&gt;
:A format where each robot fights every other robot in its class. SPARC standard for classes of 5 or fewer.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
;S (cell count)&lt;br /&gt;
:The number of LiPo cells in series in a battery: 2S is about 7.4 V, 3S about 11.1 V, 4S about 14.8 V. See &amp;#039;&amp;#039;&amp;#039;[[Batteries]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Saw&lt;br /&gt;
:A spinning blade with many fine teeth, designed to cut rather than hit.&lt;br /&gt;
;Self-righting&lt;br /&gt;
:The ability of a robot to get itself back onto its wheels after being flipped. A dedicated self-righting mechanism is often called a &amp;#039;&amp;#039;&amp;#039;srimech&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Servo&lt;br /&gt;
:A small motor with built-in position control, used for lifters and flippers in small robots. See &amp;#039;&amp;#039;&amp;#039;[[Servos]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Shell spinner&lt;br /&gt;
:A full-body spinner with a dome or shell spinning around the robot.&lt;br /&gt;
;Shuffler&lt;br /&gt;
:A robot that moves on rotating cam-operated legs instead of wheels. Gets a 1.25&amp;amp;times; weight bonus under SPARC rules (see &amp;#039;&amp;#039;&amp;#039;[[RobotClasses|Robot Classes]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
;Spinner&lt;br /&gt;
:Any robot whose main weapon spins.&lt;br /&gt;
;Sportsman class&lt;br /&gt;
:A class with limits on weapon power and wedges, to make robots easier to build and contain. See &amp;#039;&amp;#039;&amp;#039;[[Sportsman Classes]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Spin-up&lt;br /&gt;
:The time it takes a spinning weapon to reach full speed.&lt;br /&gt;
;Suplex&lt;br /&gt;
:A control weapon that grabs the opponent and flips it over backward, over the top of the robot. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;Tank steering (skid steering)&lt;br /&gt;
:Steering by running the wheels on each side at different speeds, like a tank. The most common drive layout. See &amp;#039;&amp;#039;&amp;#039;[[NameThatPart]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Tap out&lt;br /&gt;
:When a driver concedes the match.&lt;br /&gt;
;Test box&lt;br /&gt;
:A small enclosed box for safely testing robots, especially spinners, outside the arena. See &amp;#039;&amp;#039;&amp;#039;[[Test Boxes]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Thwackbot&lt;br /&gt;
:A robot that spins its whole body in place, swinging a weapon on a long arm. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Tip speed&lt;br /&gt;
:The speed of the outermost point of a spinning weapon. Sportsman rules limit it to 20 ft/s. Tip speed (ft/s) &amp;amp;asymp; RPM &amp;amp;times; diameter in inches &amp;amp;times; 0.00436.&lt;br /&gt;
;TPU&lt;br /&gt;
:A tough, flexible 3D printing plastic widely used for small robot chassis and armor. See &amp;#039;&amp;#039;&amp;#039;[[3D Printing]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
;UHMW&lt;br /&gt;
:Ultra-high-molecular-weight polyethylene &amp;amp;ndash; a tough, slippery plastic used for armor and chassis, especially in insect classes.&lt;br /&gt;
;Undercutter&lt;br /&gt;
:A horizontal spinner mounted very low, so it hits the opponent&amp;#039;s wheels and lower body.&lt;br /&gt;
;Un-stick&lt;br /&gt;
:A pause in the match so the referee can free a robot that&amp;#039;s stuck on the arena or on its opponent. See &amp;#039;&amp;#039;&amp;#039;[[SPARC Match Rules]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
;Vertical spinner (vert)&lt;br /&gt;
:A disc, bar or eggbeater weapon spinning upright, so it hits the opponent upward. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
;Walker&lt;br /&gt;
:A robot that walks without any rolling or cam-driven parts touching the floor. Gets a 2&amp;amp;times; weight bonus under SPARC rules.&lt;br /&gt;
;Wedge&lt;br /&gt;
:A sloped front edge used to get under opponents, deflect weapons and control the fight. See &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
;Wedgelets&lt;br /&gt;
:Small hinged wedges, often in a row, used to get under opponents.&lt;/div&gt;</summary>
		<author><name>RobotRobot</name></author>
	</entry>
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