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		<summary type="html">&lt;p&gt;New page: Repairs Between Matches&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;At an event, the time between your matches goes fast. In those minutes you need to make the robot safe, find out what broke, fix what matters, charge, re-test and get back to the queue. A calm routine and a well-packed kit make the difference between fighting your next match and forfeiting it. This page covers how much time you get, a post-match routine, what to fix and what to leave, safe quick fixes, and when to withdraw. For what to bring see &amp;#039;&amp;#039;&amp;#039;[[Pit Kit and Event Checklist]]&amp;#039;&amp;#039;&amp;#039;; for diagnosing faults see &amp;#039;&amp;#039;&amp;#039;[[Troubleshooting]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Safety: work with the battery unplugged and the weapon lock fitted. Never power a robot on in the pits except where the event allows it (a test box or the arena). See &amp;#039;&amp;#039;&amp;#039;[[Safety]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[LiPo Battery Safety]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[Failsafes]]&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==How much time you have==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SPARC events:&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;[[SPARC Match Rules]]&amp;#039;&amp;#039;&amp;#039; give robots from 150 g to 6 lb at least &amp;#039;&amp;#039;&amp;#039;20 minutes&amp;#039;&amp;#039;&amp;#039; between matches, and robots over 6 lb at least &amp;#039;&amp;#039;&amp;#039;30 minutes&amp;#039;&amp;#039;&amp;#039;.[https://sparc.tools/SPARC_Match_Rules_v1.6.pdf] If officials call your robot for a re-weigh, that time doesn&amp;#039;t count against your guaranteed time.[https://sparc.tools/SPARC%20Tournament%20Procedures%20v1.2.pdf] Events can change these rules, but must say so publicly before the event.[https://sparc.tools/SPARC_Match_Rules_v1.6.pdf]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NHRL&amp;#039;&amp;#039;&amp;#039; runs its own schedule. Be ready 10 minutes before your posted fight time; each robot can use a single 15-minute extension, once.[https://wiki.nhrl.io/wiki/index.php?title=New_Builder_Guide] Its event-day page describes a 30-minute repair break before the final rounds, and 20 minutes after each fight in those rounds to repair and recharge.[https://wiki.nhrl.io/wiki/index.php/Event_Day_for_Competitors]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Other events&amp;#039;&amp;#039;&amp;#039; set their own rules. Robot Smashing League, for example, has a 20-minute minimum, and its Swiss-style format can mean seven to ten fights in a day for a robot that does well.[https://robotsmashingleague.com/blog/posts/how-many-spares-should-you-bring-to-a-combat-robot-competition]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum doesn&amp;#039;t mean typical.&amp;#039;&amp;#039;&amp;#039; In a big bracket you may wait an hour; late in a double elimination you may get only the minimum. Watch the bracket or the &amp;quot;next fights&amp;quot; screen, and keep your robot fight-ready whenever you can.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Charging is often the bottleneck.&amp;#039;&amp;#039;&amp;#039; A battery can take more than 20 minutes to charge, so bring at least two and rotate them.[https://robotsmashingleague.com/blog/posts/how-many-spares-should-you-bring-to-a-combat-robot-competition]&lt;br /&gt;
&lt;br /&gt;
==Post-match routine==&lt;br /&gt;
Do the same steps in the same order every time, so nothing gets missed when you&amp;#039;re rushed. Write them on a card at your pit table.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Make it safe.&amp;#039;&amp;#039;&amp;#039; Weapon lock on before anything else (it should already be on from load-out), robot blocked up so the wheels can&amp;#039;t touch the table, then &amp;#039;&amp;#039;&amp;#039;unplug the battery&amp;#039;&amp;#039;&amp;#039; or pull the link.[https://sparc.tools/SPARC_Robot_Construction_Specifications_v1.7.pdf]&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Check the battery&amp;#039;&amp;#039;&amp;#039; for dents, puffing, cut wires and heat before you charge it (see below). Then &amp;#039;&amp;#039;&amp;#039;start charging&amp;#039;&amp;#039;&amp;#039; it, or the next pack, right away so the charger works while you do.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Look over the whole robot.&amp;#039;&amp;#039;&amp;#039; Note everything that&amp;#039;s damaged before you start fixing anything. A phone photo helps.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Wires and connectors:&amp;#039;&amp;#039;&amp;#039; look for cut insulation, pulled solder joints, loose servo plugs and a loose antenna (see &amp;#039;&amp;#039;&amp;#039;[[Wiring and Soldering]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[Connectors]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Weapon:&amp;#039;&amp;#039;&amp;#039; spin it by hand. Feel for grinding, play or rubbing; check the belt, teeth, hub and retaining hardware; check the blade for cracks (see &amp;#039;&amp;#039;&amp;#039;[[Weapon Shafts, Bearings and Mounting]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Screws:&amp;#039;&amp;#039;&amp;#039; check every screw you can reach, especially motor mounts, weapon hardware and set screws. Replace any that are bent or stripped, and re-apply threadlocker to metal threads (see &amp;#039;&amp;#039;&amp;#039;[[Fasteners and Hardware]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; spin each wheel, check tires and hubs, and check that the motors are firmly mounted. Foam wheels may need replacing every match or two.[https://robotsmashingleague.com/blog/posts/how-many-spares-should-you-bring-to-a-combat-robot-competition]&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Armor and frame:&amp;#039;&amp;#039;&amp;#039; look for cracks, bent wedges and forks, and parts that now rub or stick out.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Fix, then re-weigh.&amp;#039;&amp;#039;&amp;#039; Replacement parts often weigh more than the originals. Under SPARC rules, if you&amp;#039;ve modified a robot it&amp;#039;s your job to keep it within the weight limit; a robot found more than 5% over forfeits its previous match.[https://sparc.tools/SPARC%20Tournament%20Procedures%20v1.2.pdf] See &amp;#039;&amp;#039;&amp;#039;[[Weight Management]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Re-test&amp;#039;&amp;#039;&amp;#039; what you touched, and the failsafe if you changed any electronics (see below).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Get back in the queue early,&amp;#039;&amp;#039;&amp;#039; with the weapon lock on, the battery charged and the transmitter ready.&lt;br /&gt;
&lt;br /&gt;
==Triage: what to fix and what to leave==&lt;br /&gt;
You rarely have time to fix everything. Ask Aaron&amp;#039;s rule for spares also works for repairs: put first anything that &amp;#039;&amp;#039;&amp;#039;stops the robot working&amp;#039;&amp;#039;&amp;#039; and anything that &amp;#039;&amp;#039;&amp;#039;can&amp;#039;t be fixed quickly&amp;#039;&amp;#039;&amp;#039;.[https://runamok.tech/AskAaron/events.html]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Priority !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Must fix (safety)&amp;#039;&amp;#039;&amp;#039; || Damaged battery; exposed or chafed power wiring; a weapon lock that no longer fits; a power switch or link that doesn&amp;#039;t work; a failsafe that doesn&amp;#039;t stop everything; a weapon that won&amp;#039;t spin down within the rule time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Must fix (to compete)&amp;#039;&amp;#039;&amp;#039; || No drive on one or both sides; no radio link; a weapon that won&amp;#039;t spin; parts loose enough to fall off&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fix if there&amp;#039;s time&amp;#039;&amp;#039;&amp;#039; || Damaged weapon teeth or belt; a torn tire; a bent wedge or fork; cracked but intact armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leave for later&amp;#039;&amp;#039;&amp;#039; || Cosmetic damage, scuffs, paint, small dents that don&amp;#039;t affect function&lt;br /&gt;
|}&lt;br /&gt;
* Fix the cause, not just the symptom: if a screw backed out, check its neighbours too.&lt;br /&gt;
* If a repair will clearly take longer than you have, decide early whether to swap a module, run with reduced capability, or tell the event you may not be ready.&lt;br /&gt;
* In the insect classes there isn&amp;#039;t time for major rebuilds, so build the robot to be repaired by swapping parts, not by fabricating new ones.[https://runamok.tech/AskAaron/events.html]&lt;br /&gt;
&lt;br /&gt;
==Batteries: assess before you charge==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Any dent, puffing, cut wrapper, damaged lead or unusual heat means the pack is retired for the day.&amp;#039;&amp;#039;&amp;#039; Don&amp;#039;t charge it or put it back in the robot. A swollen LiPo can&amp;#039;t be fixed.&lt;br /&gt;
* At an event, put a damaged pack in a LiPo bag, move it somewhere ventilated, and tell the event staff. Follow &amp;#039;&amp;#039;&amp;#039;[[LiPo Battery Safety#Damaged and puffy packs|LiPo Battery Safety]]&amp;#039;&amp;#039;&amp;#039; for what to do and how to dispose of it.&lt;br /&gt;
* Never leave a charging battery unattended.[https://wiki.nhrl.io/wiki/index.php?title=New_Builder_Guide]&lt;br /&gt;
* If a battery was damaged, find out why before fitting a new one: a battery that moved inside the robot, or armor that crushed it, will damage the next one too. Mount batteries securely and with shock protection; Ask Aaron&amp;#039;s advice is not to rely on a press fit, zip ties or duct tape to hold them.[https://runamok.tech/AskAaron/design.html]&lt;br /&gt;
&lt;br /&gt;
==Quick field fixes==&lt;br /&gt;
===What works===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Swap, don&amp;#039;t repair.&amp;#039;&amp;#039;&amp;#039; A spare wheel, wedge, armor panel, weapon or drive module bolts on in minutes; a repair to the broken one can wait until you&amp;#039;re out.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hot glue&amp;#039;&amp;#039;&amp;#039; at connectors helps keep plugs from pulling out (see &amp;#039;&amp;#039;&amp;#039;[[Wiring and Soldering]]&amp;#039;&amp;#039;&amp;#039;).[https://runamok.tech/AskAaron/radio.html] It also tacks wires down away from moving parts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zip ties&amp;#039;&amp;#039;&amp;#039; tidy and restrain wiring, and hold cracked non-structural parts in place for one more match.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CA (super glue) and quick epoxy&amp;#039;&amp;#039;&amp;#039; re-bond cracked printed or plastic parts; FingerTech, for example, recommends a drop of CA to secure its press-fit hubs in Lite Flite wheels.[https://runamok.tech/AskAaron/ants.html] Ask Aaron&amp;#039;s own minimal spares box includes zip ties, duct tape and 5-minute epoxy.[https://runamok.tech/AskAaron/events.html] Give glue enough time to cure, and use CA in a ventilated spot.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tape&amp;#039;&amp;#039;&amp;#039; covers sharp edges for carrying, insulates repairs, and holds an antenna in place inside the robot.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Solder and heat-shrink&amp;#039;&amp;#039;&amp;#039; for broken wires. A cold, rushed joint will fail again, so take the extra minute (see &amp;#039;&amp;#039;&amp;#039;[[Wiring and Soldering]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
===What isn&amp;#039;t allowed or safe===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nothing loose on the outside that can tangle.&amp;#039;&amp;#039;&amp;#039; SPARC bans entangling weapons and defenses, including tapes, strings and nets, and an attachment that shows a real risk of entanglement can be disallowed for the rest of the event.[https://sparc.tools/SPARC_Robot_Construction_Specifications_v1.7.pdf] Trim zip-tie tails, and don&amp;#039;t leave tape flapping where it could wrap around a weapon or wheel.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Batteries held only by tape or zip ties&amp;#039;&amp;#039;&amp;#039; (see above).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bypassing safety parts&amp;#039;&amp;#039;&amp;#039; to save time: jumpering the power switch, fighting without a working power light, or leaving out the weapon lock. These are inspection items for a reason.[https://sparc.tools/SPARC_Robot_Construction_Specifications_v1.7.pdf]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Threadlocker on plastic parts&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; standard threadlockers can crack plastics (see &amp;#039;&amp;#039;&amp;#039;[[Fasteners and Hardware#Nuts and threadlocker|Fasteners and Hardware]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Plastic classes:&amp;#039;&amp;#039;&amp;#039; under the SPARC Plastic class rules, frames, weapons and custom parts must be printed from the allowed plastics, and off-the-shelf parts can&amp;#039;t be used as armor or weapon impactors. Adhesives and fasteners are fine, but a metal patch or plate over damage isn&amp;#039;t.[https://sparc.tools/SPARC%20Restricted%20Class%20Regulations%20v1.0.pdf]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A different robot.&amp;#039;&amp;#039;&amp;#039; Under SPARC rules a spare robot must be mechanically and functionally identical and have passed inspection.[https://sparc.tools/SPARC_Robot_Construction_Specifications_v1.7.pdf] Some events don&amp;#039;t allow a second copy at all; Bristol Bot Builders, for example, asks for one robot plus spare parts.[https://bristolbotbuilders.com/tools/first/]&lt;br /&gt;
&lt;br /&gt;
==Swapping electronics and re-testing==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Change one thing at a time&amp;#039;&amp;#039;&amp;#039; and label spare parts with what they&amp;#039;re set up for.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Re-bind and re-test the failsafe&amp;#039;&amp;#039;&amp;#039; after replacing a receiver or ESC, or after changing trims, mixing or wiring. Turn the transmitter off and confirm that drive and weapon both stop (see &amp;#039;&amp;#039;&amp;#039;[[Failsafes#How to test your failsafe|Failsafes]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Only power the robot where the event allows.&amp;#039;&amp;#039;&amp;#039; SPARC robots may only be activated in the arena, a testing area, or with the event&amp;#039;s permission.[https://sparc.tools/SPARC_Robot_Construction_Specifications_v1.7.pdf] At Bristol Bot Builders events, if you replace parts that could affect the failsafe, a crew member supervises your test-box check; the test box is never used unsupervised.[https://bristolbotbuilders.com/tools/first/]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pre-configure spares at home:&amp;#039;&amp;#039;&amp;#039; a spare receiver already bound to your transmitter with the failsafe set, and spare ESCs already calibrated and set up with the right firmware settings (see &amp;#039;&amp;#039;&amp;#039;[[ESC Firmware]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[ExpressLRS and EdgeTX Setup]]&amp;#039;&amp;#039;&amp;#039;). A swap at the event is then just plugging in and testing.&lt;br /&gt;
&lt;br /&gt;
==When to forfeit or withdraw==&lt;br /&gt;
Sometimes the right call is not to fight:&lt;br /&gt;
* The battery is damaged and you have no good spare.&lt;br /&gt;
* The failsafe, power switch or weapon lock doesn&amp;#039;t work and can&amp;#039;t be fixed in time.&lt;br /&gt;
* The weapon or frame is cracked badly enough that parts could come off at speed, or the weapon won&amp;#039;t stop within the rule time.&lt;br /&gt;
* Anything is smoking, smells hot, or behaves erratically when powered.&lt;br /&gt;
If you might not be ready, &amp;#039;&amp;#039;&amp;#039;tell the event staff as early as possible&amp;#039;&amp;#039;&amp;#039;. Some events can move your fight back a little if they know in time.[https://bristolbotbuilders.com/tools/first/] Withdrawing a damaged robot is always better than an unsafe match. A driver can also tap out during a match to stop further damage; the opponent wins.[https://sparc.tools/SPARC_Match_Rules_v1.6.pdf]&lt;br /&gt;
&lt;br /&gt;
==Asking other teams for help==&lt;br /&gt;
* Builders are usually happy to lend or sell a part, a tool or a hand; there&amp;#039;s always someone with a spare ESC.[https://runamok.tech/AskAaron/events.html][https://robotsmashingleague.com/blog/posts/how-many-spares-should-you-bring-to-a-combat-robot-competition]&lt;br /&gt;
* Many regions have an event Discord or chat where builders post requests for parts during the day.[https://robotsmashingleague.com/blog/posts/how-many-spares-should-you-bring-to-a-combat-robot-competition] See &amp;#039;&amp;#039;&amp;#039;[[Local Groups]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[RobotCommunity]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Some venues have shared facilities: NHRL has a pit store, a parts exchange bin, a workshop with staff, a grinding station and test boxes.[https://wiki.nhrl.io/wiki/index.php?title=New_Builder_Guide]&lt;br /&gt;
* Be specific: name the part (or show it), its size or connector, and how soon you fight. Return what you borrow, and offer the same help later.&lt;br /&gt;
&lt;br /&gt;
==Preparing between-match kits==&lt;br /&gt;
The fastest repair is one you prepared at home.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pre-built modules:&amp;#039;&amp;#039;&amp;#039; a complete spare weapon assembly, a spare drive motor with its wheel or hub already fitted, a spare wedge or fork set, and an armor panel set. Ask Aaron suggests carrying complete spare motor and pulley assemblies where a part is hard to replace in the pits.[https://runamok.tech/AskAaron/design.html]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Electronics pack:&amp;#039;&amp;#039;&amp;#039; a bound receiver, a set-up ESC, a power switch or link, spare connectors and a short length of each wire size.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hardware tray:&amp;#039;&amp;#039;&amp;#039; every screw size on the robot, nuts, washers, spare set screws, belts and bearings, kept in labelled compartments.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Batteries:&amp;#039;&amp;#039;&amp;#039; at least two, ideally three or four, so one is always charging.[https://robotsmashingleague.com/blog/posts/how-many-spares-should-you-bring-to-a-combat-robot-competition]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Consumables:&amp;#039;&amp;#039;&amp;#039; threadlocker, CA, quick epoxy, hot glue sticks, zip ties, electrical and gaffer tape, heat-shrink.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Practice the swap&amp;#039;&amp;#039;&amp;#039; at home and time it. If a common repair takes longer than your turnaround, redesign that part to be easier to change.&lt;br /&gt;
* If you run several robots, choose parts they can share so one set of spares covers them all.[https://robotsmashingleague.com/blog/posts/how-many-spares-should-you-bring-to-a-combat-robot-competition]&lt;br /&gt;
How many spares to bring depends on the format: a double elimination may mean only two or three fights, while Swiss-style formats can mean many more.[https://robotsmashingleague.com/blog/posts/how-many-spares-should-you-bring-to-a-combat-robot-competition] See &amp;#039;&amp;#039;&amp;#039;[[Pit Kit and Event Checklist#Spares|Pit Kit and Event Checklist]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Pit Kit and Event Checklist]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; what to bring and how event day runs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Troubleshooting]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; finding the fault&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Failsafes]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[LiPo Battery Safety]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Weight Management]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; making weight after repairs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Weapon Shafts, Bearings and Mounting]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[SPARC Match Rules]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[Events]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>RobotRobot</name></author>
	</entry>
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