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	<title>SPARC Robot Construction Specifications - Revision history</title>
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	<updated>2026-11-08T19:59:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://robotcombatwiki.com/index.php?title=SPARC_Robot_Construction_Specifications&amp;diff=939&amp;oldid=prev</id>
		<title>RobotRobot: New page: overview of the SPARC Robot Construction Specifications, linking to the current version</title>
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		<updated>2026-10-17T05:30:55Z</updated>

		<summary type="html">&lt;p&gt;New page: overview of the SPARC Robot Construction Specifications, linking to the current version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;SPARC Robot Construction Specifications&amp;#039;&amp;#039;&amp;#039; are the safety and build rules a robot has to meet to pass inspection at a SPARC-rules event. It is one of the &amp;#039;&amp;#039;&amp;#039;[[SPARC]]&amp;#039;&amp;#039;&amp;#039; documents, and the one builders will refer to most.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current version:&amp;#039;&amp;#039;&amp;#039; {{SPARC Robot Construction Specifications}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This summary is based on v1.7 (1 September 2026). It is an overview only &amp;amp;ndash; always check the current document and your event&amp;#039;s own rules. Events often change parts of this document, and must say which parts they changed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==General and safety rules==&lt;br /&gt;
* Everyone builds and competes at their own risk. If a design is unusual or might be borderline, contact the event before you arrive.&lt;br /&gt;
* Every robot must pass the event&amp;#039;s safety inspection, and builders must tell inspectors how everything works and what the dangers are. Spare robots are allowed if they are identical and also pass inspection.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cardinal safety rules&amp;#039;&amp;#039;&amp;#039; include:&lt;br /&gt;
** Only activate a robot in the arena, an official test area, or with the event&amp;#039;s permission.&lt;br /&gt;
** Every robot must be fully deactivated (drive and weapons) within 60 seconds using a manual disconnect.&lt;br /&gt;
** Outside the arena, robots must be blocked up so the wheels or legs can&amp;#039;t move it.&lt;br /&gt;
** Dangerous weapons need a clearly visible locking device whenever they&amp;#039;re out of the arena, and it must stay in place while the robot is powered on.&lt;br /&gt;
** Radios that aren&amp;#039;t spread spectrum can&amp;#039;t be switched on at an event without permission.&lt;br /&gt;
&lt;br /&gt;
==Weight bonuses==&lt;br /&gt;
The weight classes come from the event (see &amp;#039;&amp;#039;&amp;#039;[[SPARC Tournament Procedures|Tournament Procedures]]&amp;#039;&amp;#039;&amp;#039; for the SPARC class names). Robots that don&amp;#039;t roll get extra weight:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Locomotion !! Bonus !! Example: 3 lb class !! Example: 30 lb class&lt;br /&gt;
|-&lt;br /&gt;
| Rolling (wheels, tracks) || none || 3 lb || 30 lb&lt;br /&gt;
|-&lt;br /&gt;
| Shuffler (rotating cam-operated legs) || 1.25&amp;amp;times; || 3.75 lb || 37.5 lb&lt;br /&gt;
|-&lt;br /&gt;
| Non-traditional (bristle/vibration drive, gyro walkers, hovercraft) || 1.5&amp;amp;times; || 4.5 lb || 45 lb&lt;br /&gt;
|-&lt;br /&gt;
| Walker (no rolling or cam-driven parts touching the floor) || 2&amp;amp;times; || 6 lb || 60 lb&lt;br /&gt;
|}&lt;br /&gt;
Jumping, hopping and flying robots may be allowed at some events. Talk to the event early if you&amp;#039;re entering anything that doesn&amp;#039;t roll, so you know which bonus you&amp;#039;ll get.&lt;br /&gt;
&lt;br /&gt;
==Control and electronics==&lt;br /&gt;
* Robots must use digitally coded 900 MHz or 2.4 GHz radios (or a control system the event has approved).&lt;br /&gt;
* Losing signal or transmitter power must stop all drive and weapon motion.&lt;br /&gt;
* You need at least two available frequencies or channels; frequency-hopping radios meet this.&lt;br /&gt;
* Autonomous robots must be cleared with the event before registering, need a visible indicator light for each autonomous system, and must be armed and disarmed remotely.&lt;br /&gt;
* Batteries must not be able to spill when damaged or upside down (wet-cell lead-acid batteries are out). Voltages above 48 V nominal need approval.&lt;br /&gt;
* There must be a mechanical main power disconnect that can be reached within 15 seconds without risk, and a visible light showing that main power is on.&lt;br /&gt;
&lt;br /&gt;
==Pneumatics and hydraulics==&lt;br /&gt;
* Pneumatics must use non-flammable gases such as CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, nitrogen or air. Robots of 12 lb and under, or with 2 fl oz of gas storage or less, are exempt from most of the pneumatic rules if they stay at or below 250 psi.&lt;br /&gt;
* Larger systems need components rated for their pressure, tanks rated to 120% of working pressure with a current hydro-test, burst discs, a main shut-off valve and a bleed valve that stays open outside the arena.&lt;br /&gt;
* Hydraulics follow similar rules. Robots of 12 lb and under are exempt from most of them but are limited to 250 psi.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Spinning weapons must stop within 60 seconds of losing power, using their own brake. Spinners that can hit the outer arena walls need approval.&lt;br /&gt;
* Springs and flywheels may only be loaded or spun up inside the arena, and must fail safe.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forbidden:&amp;#039;&amp;#039;&amp;#039; electrical weapons, radio jamming, magnets that affect other robots&amp;#039; electronics, entangling weapons or defenses (nets, string, tape), liquids, foams, powders and other messy weapons, untethered projectiles, and lights or smoke that block anyone&amp;#039;s view.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off by default&amp;#039;&amp;#039;&amp;#039; (events can allow them with extra rules): internal combustion engines, fire, smoke effects, and tethered projectiles (on a tether of 8 ft or less).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RobotClasses|Robot Classes]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[SPARC Restricted Class Regulations]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; extra limits for Sportsman and Plastic classes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Batteries]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Radios]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Switches]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{SPARC documents}}&lt;/div&gt;</summary>
		<author><name>RobotRobot</name></author>
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