<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://robotcombatwiki.com/index.php?action=history&amp;feed=atom&amp;title=Spinner_Design</id>
	<title>Spinner Design - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://robotcombatwiki.com/index.php?action=history&amp;feed=atom&amp;title=Spinner_Design"/>
	<link rel="alternate" type="text/html" href="https://robotcombatwiki.com/index.php?title=Spinner_Design&amp;action=history"/>
	<updated>2026-11-08T20:02:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://robotcombatwiki.com/index.php?title=Spinner_Design&amp;diff=1156&amp;oldid=prev</id>
		<title>RobotRobot: Link new pages (round 3)</title>
		<link rel="alternate" type="text/html" href="https://robotcombatwiki.com/index.php?title=Spinner_Design&amp;diff=1156&amp;oldid=prev"/>
		<updated>2026-10-17T23:26:48Z</updated>

		<summary type="html">&lt;p&gt;Link new pages (round 3)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:26, 17 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Belt drive&amp;#039;&amp;#039;&amp;#039;: a belt connects motor and weapon. The belt acts as a clutch and shock absorber, protecting the motor, and lets you change the ratio. Belts can slip or be cut.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Belt drive&amp;#039;&amp;#039;&amp;#039;: a belt connects motor and weapon. The belt acts as a clutch and shock absorber, protecting the motor, and lets you change the ratio. Belts can slip or be cut.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Gear or chain drive&amp;#039;&amp;#039;&amp;#039;: stronger, less slip, but no shock absorption.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Gear or chain drive&amp;#039;&amp;#039;&amp;#039;: stronger, less slip, but no shock absorption.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Protect the weapon motor from impact loads; see &#039;&#039;&#039;[[Hardening Motors#Supporting the motor|Hardening Motors]]&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brushless motors are the standard choice for spinning weapons because of their power for their weight (see &amp;#039;&amp;#039;&amp;#039;[[Motors]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[ESCs]]&amp;#039;&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brushless motors are the standard choice for spinning weapons because of their power for their weight (see &amp;#039;&amp;#039;&amp;#039;[[Motors]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[ESCs]]&amp;#039;&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Materials:&amp;#039;&amp;#039;&amp;#039; weapons need to be tough, not just hard. Shock-resistant tool steels such as S7, hardened to about 54 HRC, are a popular choice for teeth and blades, while 4130/4140 chromoly and hardened AR steels are used too.[https://runamok.tech/AskAaron/materials.html] Plastic and printed weapons are common in 150 g and plastic classes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Materials:&amp;#039;&amp;#039;&amp;#039; weapons need to be tough, not just hard. Shock-resistant tool steels such as S7, hardened to about 54 HRC, are a popular choice for teeth and blades, while 4130/4140 chromoly and hardened AR steels are used too.[https://runamok.tech/AskAaron/materials.html] Plastic and printed weapons are common in 150 g and plastic classes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Balance:&amp;#039;&amp;#039;&amp;#039; an unbalanced weapon vibrates, wastes energy, and loads the bearings. Balance it carefully, and re-check it after any damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Balance:&amp;#039;&amp;#039;&amp;#039; an unbalanced weapon vibrates, wastes energy, and loads the bearings. Balance it carefully, and re-check it after any damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Bearings and shafts:&#039;&#039;&#039; the weapon&#039;s shaft and bearings take the full force of every hit. Supporting the weapon on both sides is much stronger than mounting it on one side only.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Bearings and shafts:&#039;&#039;&#039; the weapon&#039;s shaft and bearings take the full force of every hit. Supporting the weapon on both sides is much stronger than mounting it on one side only&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. See &#039;&#039;&#039;[[Weapon Shafts, Bearings and Mounting]]&#039;&#039;&#039; for details&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Teeth:&amp;#039;&amp;#039;&amp;#039; fewer teeth give more bite; replaceable teeth make repairs easier.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Teeth:&amp;#039;&amp;#039;&amp;#039; fewer teeth give more bite; replaceable teeth make repairs easier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[https://runamok.tech/AskAaron/materials.html Ask Aaron &amp;amp;ndash; Materials and Components]&amp;#039;&amp;#039;&amp;#039; (Team Run Amok)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[https://runamok.tech/AskAaron/materials.html Ask Aaron &amp;amp;ndash; Materials and Components]&amp;#039;&amp;#039;&amp;#039; (Team Run Amok)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Vertical Spinners]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Horizontal Spinners]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Drum Spinners]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; guides to each spinner type&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Vertical Spinners]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Horizontal Spinners]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Drum Spinners]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; guides to each spinner type&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;[[Weapon Shafts, Bearings and Mounting]]&#039;&#039;&#039; &amp;amp;ndash; shafts, bearings, belts and motor mounts&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; types of spinning weapons and their uses&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; types of spinning weapons and their uses&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Melty Brain]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; full-body spinners that can drive while spinning&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Melty Brain]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; full-body spinners that can drive while spinning&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Hardening Motors]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; protecting motors from impacts&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Hardening Motors]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; protecting motors from impacts&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key rcwiki:diff:1.41:old-1107:rev-1156:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>RobotRobot</name></author>
	</entry>
	<entry>
		<id>https://robotcombatwiki.com/index.php?title=Spinner_Design&amp;diff=1107&amp;oldid=prev</id>
		<title>RobotRobot: Link the new weapon-type pages</title>
		<link rel="alternate" type="text/html" href="https://robotcombatwiki.com/index.php?title=Spinner_Design&amp;diff=1107&amp;oldid=prev"/>
		<updated>2026-10-17T17:15:32Z</updated>

		<summary type="html">&lt;p&gt;Link the new weapon-type pages&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:15, 17 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spinning weapons are the most common weapon type in robot combat, because they store a lot of energy and release it in a single hit. This page explains the basic physics behind spinner design, and the trade-offs builders make. For the different kinds of spinners &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(drums&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vertical and horizontal spinners&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full-body spinners &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more), see &lt;/del&gt;&#039;&#039;&#039;[[Weapons]]&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spinning weapons are the most common weapon type in robot combat, because they store a lot of energy and release it in a single hit. This page explains the basic physics behind spinner design, and the trade-offs builders make. For the different kinds of spinners &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &#039;&#039;&#039;[[Vertical Spinners]]&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[Horizontal Spinners]]&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[Drum Spinners]]&#039;&#039;&#039; &lt;/ins&gt;and &#039;&#039;&#039;[[Weapons]]&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Safety: a spinning weapon stores a lot of energy even in small classes. Only spin it up inside an arena or a &amp;#039;&amp;#039;&amp;#039;[[Test Boxes|test box]]&amp;#039;&amp;#039;&amp;#039;, always use a weapon lock outside the arena, and follow the &amp;#039;&amp;#039;&amp;#039;[[SPARC Robot Construction Specifications]]&amp;#039;&amp;#039;&amp;#039; (for example, spinners must stop within 60 seconds of losing power).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Safety: a spinning weapon stores a lot of energy even in small classes. Only spin it up inside an arena or a &amp;#039;&amp;#039;&amp;#039;[[Test Boxes|test box]]&amp;#039;&amp;#039;&amp;#039;, always use a weapon lock outside the arena, and follow the &amp;#039;&amp;#039;&amp;#039;[[SPARC Robot Construction Specifications]]&amp;#039;&amp;#039;&amp;#039; (for example, spinners must stop within 60 seconds of losing power).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[https://runamok.tech/AskAaron/spinner_FAQ.html Ask Aaron &amp;amp;ndash; Spinning Weapon Design FAQ]&amp;#039;&amp;#039;&amp;#039; (Team Run Amok)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[https://runamok.tech/AskAaron/spinner_FAQ.html Ask Aaron &amp;amp;ndash; Spinning Weapon Design FAQ]&amp;#039;&amp;#039;&amp;#039; (Team Run Amok)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[https://runamok.tech/AskAaron/materials.html Ask Aaron &amp;amp;ndash; Materials and Components]&amp;#039;&amp;#039;&amp;#039; (Team Run Amok)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[https://runamok.tech/AskAaron/materials.html Ask Aaron &amp;amp;ndash; Materials and Components]&amp;#039;&amp;#039;&amp;#039; (Team Run Amok)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;[[Vertical Spinners]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Horizontal Spinners]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Drum Spinners]]&#039;&#039;&#039; &amp;amp;ndash; guides to each spinner type&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; types of spinning weapons and their uses&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; types of spinning weapons and their uses&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Melty Brain]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; full-body spinners that can drive while spinning&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Melty Brain]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; full-body spinners that can drive while spinning&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Hardening Motors]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; protecting motors from impacts&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Hardening Motors]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; protecting motors from impacts&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RobotRobot</name></author>
	</entry>
	<entry>
		<id>https://robotcombatwiki.com/index.php?title=Spinner_Design&amp;diff=965&amp;oldid=prev</id>
		<title>RobotRobot: New page: spinner physics (energy, MOI, tip speed, bite, gyro effects) and construction tips</title>
		<link rel="alternate" type="text/html" href="https://robotcombatwiki.com/index.php?title=Spinner_Design&amp;diff=965&amp;oldid=prev"/>
		<updated>2026-10-17T06:11:00Z</updated>

		<summary type="html">&lt;p&gt;New page: spinner physics (energy, MOI, tip speed, bite, gyro effects) and construction tips&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Spinning weapons are the most common weapon type in robot combat, because they store a lot of energy and release it in a single hit. This page explains the basic physics behind spinner design, and the trade-offs builders make. For the different kinds of spinners (drums, vertical and horizontal spinners, full-body spinners and more), see &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Safety: a spinning weapon stores a lot of energy even in small classes. Only spin it up inside an arena or a &amp;#039;&amp;#039;&amp;#039;[[Test Boxes|test box]]&amp;#039;&amp;#039;&amp;#039;, always use a weapon lock outside the arena, and follow the &amp;#039;&amp;#039;&amp;#039;[[SPARC Robot Construction Specifications]]&amp;#039;&amp;#039;&amp;#039; (for example, spinners must stop within 60 seconds of losing power).&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Stored energy==&lt;br /&gt;
A spinner works like a flywheel: the motor slowly builds up energy, and the weapon dumps much of it into the opponent when it hits. The energy stored is:&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;KE = &amp;amp;frac12; &amp;amp;times; I &amp;amp;times; &amp;amp;omega;&amp;amp;sup2;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
where &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039; is the weapon&amp;#039;s [[Glossary#M|moment of inertia]] (MOI) and &amp;#039;&amp;#039;&amp;#039;&amp;amp;omega;&amp;#039;&amp;#039;&amp;#039; is its speed in radians per second (RPM &amp;amp;times; 2&amp;amp;pi; &amp;amp;divide; 60).&lt;br /&gt;
&lt;br /&gt;
Two things follow from this formula:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed counts twice.&amp;#039;&amp;#039;&amp;#039; Doubling the speed gives four times the energy. But speed is limited by how fast the motor can spin the weapon up, by the weapon&amp;#039;s strength, and by bite (see below).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mass far from the center counts most.&amp;#039;&amp;#039;&amp;#039; MOI depends on how far the mass is from the axis, squared. A ring or bar with heavy ends stores much more energy than a solid disc of the same weight and size.&lt;br /&gt;
&lt;br /&gt;
Approximate MOI for common shapes (mass &amp;#039;&amp;#039;m&amp;#039;&amp;#039;, radius &amp;#039;&amp;#039;r&amp;#039;&amp;#039;, length &amp;#039;&amp;#039;L&amp;#039;&amp;#039;):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shape !! MOI&lt;br /&gt;
|-&lt;br /&gt;
| Solid disc or drum (spinning around its axis) || &amp;amp;frac12; m r&amp;amp;sup2;&lt;br /&gt;
|-&lt;br /&gt;
| Thin ring or hollow drum || m r&amp;amp;sup2;&lt;br /&gt;
|-&lt;br /&gt;
| Bar (spinning around its middle) || &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;amp;frasl;&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt; m L&amp;amp;sup2;&lt;br /&gt;
|}&lt;br /&gt;
Real weapons are a mix of shapes. CAD software can calculate MOI exactly, and online calculators such as &amp;#039;&amp;#039;&amp;#039;[http://runamok.tech/RunAmok/spincalc.html Run Amok&amp;#039;s SpinCalc]&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;[https://bristolbotbuilders.com/tools/tipspeed/ Bristol Bot Builders tip speed and KE calculator]&amp;#039;&amp;#039;&amp;#039; estimate energy and spin-up time. See &amp;#039;&amp;#039;&amp;#039;[[OnlineTools]]&amp;#039;&amp;#039;&amp;#039; for more.&lt;br /&gt;
&lt;br /&gt;
==Tip speed==&lt;br /&gt;
Tip speed is how fast the outermost point of the weapon is moving:&lt;br /&gt;
:Tip speed (ft/s) &amp;amp;asymp; RPM &amp;amp;times; diameter (inches) &amp;amp;times; 0.00436&lt;br /&gt;
&lt;br /&gt;
Typical full-combat spinners run at tip speeds of a few hundred feet per second. Some classes limit tip speed: for example, the SPARC &amp;#039;&amp;#039;&amp;#039;[[Sportsman Classes|Sportsman]]&amp;#039;&amp;#039;&amp;#039; rules allow only 20 ft/s (see &amp;#039;&amp;#039;&amp;#039;[[SPARC Restricted Class Regulations]]&amp;#039;&amp;#039;&amp;#039;), and some events limit tip speed or weapon energy for their arena.&lt;br /&gt;
&lt;br /&gt;
==Bite==&lt;br /&gt;
Bite is how deep a tooth can reach into the opponent before it hits. With more bite, the tooth lands squarely and transfers more energy; with too little, it skips off the surface and the hit is a glancing blow.&lt;br /&gt;
&lt;br /&gt;
Bite depends on how far the robots close in during the time between one tooth and the next:&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Bite = closing speed &amp;amp;divide; (RPM &amp;amp;divide; 60 &amp;amp;times; number of teeth)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Example: a closing speed of 10 ft/s (120 in/s), a weapon at 6,000 RPM (100 revolutions per second), and 2 teeth means 200 tooth passes per second, so each tooth gets about 120 &amp;amp;divide; 200 = 0.6 in of bite.&lt;br /&gt;
&lt;br /&gt;
This is why many spinners use only one or two teeth, and why running a weapon faster isn&amp;#039;t always better: past a certain speed you gain energy but lose bite.&lt;br /&gt;
&lt;br /&gt;
==Spin-up time==&lt;br /&gt;
A heavier or faster weapon takes longer to reach full speed. During that time it&amp;#039;s vulnerable, and after every big hit it has to spin up again. A weapon that reaches most of its speed in a second or two is often more useful than a bigger one that needs much longer. Spin-up time depends on the motor&amp;#039;s power and torque, the gearing or belt ratio, the battery and ESC&amp;#039;s ability to deliver current, and the weapon&amp;#039;s MOI.&lt;br /&gt;
&lt;br /&gt;
==Gyroscopic effects==&lt;br /&gt;
A fast-spinning weapon resists being tilted, like a gyroscope. When the robot turns, the weapon pushes back by trying to tip the robot sideways or lift one side:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vertical spinners and drums&amp;#039;&amp;#039;&amp;#039; are affected most. When they turn quickly, the robot can lift onto one wheel, which makes driving harder. Some robots use this effect deliberately to self-right, sometimes called a &amp;quot;gyro dance.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Horizontal spinners&amp;#039;&amp;#039;&amp;#039; are mostly affected when the robot is tipped up, for example by riding up an opponent&amp;#039;s wedge, which can make them tumble.&lt;br /&gt;
* Stiffer frames and well-supported weapon shafts and bearings handle the forces better. Drivers learn to turn more smoothly with the weapon at speed.&lt;br /&gt;
&lt;br /&gt;
==Driving the weapon==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Direct drive&amp;#039;&amp;#039;&amp;#039;: the motor spins the weapon directly, or the motor sits inside the weapon (common in drums and some insect spinners). Compact, but the motor takes every impact.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Belt drive&amp;#039;&amp;#039;&amp;#039;: a belt connects motor and weapon. The belt acts as a clutch and shock absorber, protecting the motor, and lets you change the ratio. Belts can slip or be cut.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gear or chain drive&amp;#039;&amp;#039;&amp;#039;: stronger, less slip, but no shock absorption.&lt;br /&gt;
&lt;br /&gt;
Brushless motors are the standard choice for spinning weapons because of their power for their weight (see &amp;#039;&amp;#039;&amp;#039;[[Motors]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[ESCs]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
==Weapon construction==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Materials:&amp;#039;&amp;#039;&amp;#039; weapons need to be tough, not just hard. Shock-resistant tool steels such as S7, hardened to about 54 HRC, are a popular choice for teeth and blades, while 4130/4140 chromoly and hardened AR steels are used too.[https://runamok.tech/AskAaron/materials.html] Plastic and printed weapons are common in 150 g and plastic classes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Balance:&amp;#039;&amp;#039;&amp;#039; an unbalanced weapon vibrates, wastes energy, and loads the bearings. Balance it carefully, and re-check it after any damage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bearings and shafts:&amp;#039;&amp;#039;&amp;#039; the weapon&amp;#039;s shaft and bearings take the full force of every hit. Supporting the weapon on both sides is much stronger than mounting it on one side only.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Teeth:&amp;#039;&amp;#039;&amp;#039; fewer teeth give more bite; replaceable teeth make repairs easier.&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://runamok.tech/AskAaron/spinner_FAQ.html Ask Aaron &amp;amp;ndash; Spinning Weapon Design FAQ]&amp;#039;&amp;#039;&amp;#039; (Team Run Amok)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://runamok.tech/AskAaron/materials.html Ask Aaron &amp;amp;ndash; Materials and Components]&amp;#039;&amp;#039;&amp;#039; (Team Run Amok)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Weapons]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; types of spinning weapons and their uses&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Melty Brain]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; full-body spinners that can drive while spinning&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Hardening Motors]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; protecting motors from impacts&lt;/div&gt;</summary>
		<author><name>RobotRobot</name></author>
	</entry>
</feed>