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	<id>https://robotcombatwiki.com/index.php?action=history&amp;feed=atom&amp;title=Weight_Management</id>
	<title>Weight Management - Revision history</title>
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	<updated>2026-11-08T19:59:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://robotcombatwiki.com/index.php?title=Weight_Management&amp;diff=1018&amp;oldid=prev</id>
		<title>RobotRobot: New page: weight rules (SPARC, NHRL), weight budgets, saving weight, making weight at events</title>
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		<updated>2026-10-17T06:46:25Z</updated>

		<summary type="html">&lt;p&gt;New page: weight rules (SPARC, NHRL), weight budgets, saving weight, making weight at events&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Every combat robot is a balancing act between weapon, armor, drive and electronics, all within a strict weight limit. Being even slightly overweight can cost you a match or keep you out of an event, while every gram you save can go into something useful. This page covers planning a weight budget, saving weight, and making weight at events. For the weight classes themselves, see &amp;#039;&amp;#039;&amp;#039;[[RobotClasses|Robot Classes]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==The rules==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weight classes&amp;#039;&amp;#039;&amp;#039; are set by each event; the SPARC names and limits are listed in the &amp;#039;&amp;#039;&amp;#039;[[SPARC Tournament Procedures]]&amp;#039;&amp;#039;&amp;#039;. Robots that walk, shuffle or use unusual drives can weigh more (see &amp;#039;&amp;#039;&amp;#039;[[Multibots, Walkers and Shufflers]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Re-weighs:&amp;#039;&amp;#039;&amp;#039; under SPARC rules, officials can re-weigh a robot at any time. A robot less than 5% over must get under weight before its next match; more than 5% over, and it forfeits its previous match too. Repeat offenders can be disqualified.[https://sparc.tools/SPARC%20Tournament%20Procedures%20v1.2.pdf]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NHRL&amp;#039;&amp;#039;&amp;#039; uses its own rules: being up to 2.5 oz over earns a penalty point and a chance to fix it, while anything more is an immediate loss by TKO.[https://wiki.nhrl.io/wiki/index.php?title=NHRL_Rules]&lt;br /&gt;
* Weigh your robot the way it will fight: with its battery, in its heaviest configuration (with the heaviest weapon option or armor set), and with any removable link in place. Check whether your event weighs the weapon lock.&lt;br /&gt;
&lt;br /&gt;
==Plan a weight budget==&lt;br /&gt;
Before you build, write down the weight of every part and add it up. A spreadsheet works well, or your &amp;#039;&amp;#039;&amp;#039;[[CAD for Combat Robots|CAD]]&amp;#039;&amp;#039;&amp;#039; software can calculate it from the materials you assign.&lt;br /&gt;
* Start with the parts you&amp;#039;re buying (motors, ESCs, battery, receiver, wheels) &amp;amp;ndash; their weights are known.&lt;br /&gt;
* Decide how much weight to give the weapon, armor and frame. There&amp;#039;s no fixed rule: a spinner might put a large share of its weight into the weapon, while a wedge or control robot might put more into drive and armor.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leave a margin&amp;#039;&amp;#039;&amp;#039; for wires, screws, glue, heat-shrink and the things you&amp;#039;ll inevitably add later. Small robots in particular gain weight from hardware and wiring faster than you&amp;#039;d expect.&lt;br /&gt;
* Aim to finish a little under the limit, so you have room for repairs and changes at the event.&lt;br /&gt;
&lt;br /&gt;
==Saving weight==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Choose materials by weight, not thickness&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; compare at equal weight (see &amp;#039;&amp;#039;&amp;#039;[[Armor and Materials]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Size the battery to what you need.&amp;#039;&amp;#039;&amp;#039; Calculators like the &amp;#039;&amp;#039;&amp;#039;[https://runamok.tech/RunAmok/TTT_example.html Tentacle torque and amp-hour calculator]&amp;#039;&amp;#039;&amp;#039; help you avoid carrying more battery than you&amp;#039;ll use (see &amp;#039;&amp;#039;&amp;#039;[[Batteries]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Remove material where it isn&amp;#039;t needed&amp;#039;&amp;#039;&amp;#039;: pocket or hollow out plates and printed parts, and use less infill or fewer walls in 3D printed parts where they aren&amp;#039;t loaded (see &amp;#039;&amp;#039;&amp;#039;[[3D Printing]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shorten wires&amp;#039;&amp;#039;&amp;#039; and use appropriately sized ones (see &amp;#039;&amp;#039;&amp;#039;[[Wiring and Soldering]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use lighter fasteners&amp;#039;&amp;#039;&amp;#039; where loads are low: shorter screws, fewer screws, or titanium or aluminum hardware (see &amp;#039;&amp;#039;&amp;#039;[[Fasteners and Hardware]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combine parts&amp;#039;&amp;#039;&amp;#039;: a frame part that also mounts the motors, or a weapon that also self-rights, saves weight twice.&lt;br /&gt;
* Don&amp;#039;t save weight in the places that take hits &amp;amp;ndash; a lighter robot that breaks isn&amp;#039;t a better robot.&lt;br /&gt;
&lt;br /&gt;
==Making weight at events==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bring a scale&amp;#039;&amp;#039;&amp;#039; that can weigh your whole robot, and check it against the event&amp;#039;s scale if you can.&lt;br /&gt;
* Weigh again after every repair or change &amp;amp;ndash; replacement parts often weigh more than the originals (see &amp;#039;&amp;#039;&amp;#039;[[Pit Kit and Event Checklist]]&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* Have a plan for quick weight savings if you&amp;#039;re over: a lighter wedge or armor panel, a smaller battery, or holes you can drill.&lt;br /&gt;
* Some events allow extras, such as a small camera, above the weight limit &amp;amp;ndash; check the event&amp;#039;s rules (SPARC&amp;#039;s optional camera rule allows it if officials approve).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RobotClasses|Robot Classes]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Drive Systems]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; how heavy drive motors usually are&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Spinner Design]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; how weapon weight affects energy&lt;/div&gt;</summary>
		<author><name>RobotRobot</name></author>
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